Skip to content
Home » Arranger: A Role-Puzzling Adventure – 100% Achievement guide

Arranger: A Role-Puzzling Adventure – 100% Achievement guide

  • by
Arranger: A Role-Puzzling Adventure

Intro

Arrange is such a fun and lovely game! and it has so many funny achievements for doing some objectives you wouldn’t do otherwise.

However, sadly it has many missable achievements. Not only the ones the game warns you about before going toward the end game, but many before are already missable because you can’t go back to your hometown after leaving and there is an area that has to do with birds where you can’t go back either because the raft you used to get there is on the wrong side.

I tried to list the achievements in the way you can unlock them so you have less chance to miss out on them. There is a system inside the game to skip puzzles. I wouldn’t recommend using this while playing through the game for the first time. However, it is quite handy for mopping up achievements you’ve missed, as it lets you warp around in dungeons. So you don’t have to finish all those puzzles again, just walk from and toward areas and solve those small puzzles. I’m unsure if this feature will unlock the achievements for puzzles you skipped but are attached to an achievement because I only used it in my second playthrough to quickly mop up the achievements I knew I missed.

Achievements

Here is a list of all the achievements.

Home town

Snip snap
Cut some flowers
In your hometown, push the woman who says “snip snap” into a vase with flowers.

HAWNK!
Fed a duck
After you visit the major and a new area will open, you can find a duck there. Get the bread from your house to the duck to unlock this achievement.

The End of the Beginning
Defeated the first Static Beast
Story-related

Hurveth

An Unexpected Feast
Trapped a squirrel in a spiderweb
This is tricky as you can’t stand next to the squirrel. This was easiest done when you come from the area where your home village is and then toward Hurveth. I’m not sure if it is possible on your way back, but gladly if you reach the previous area and turn back, the spiderwebs are back.

A New Perspective
Reached Hurveth
Story-related

Shipped Some Burly Dreamboats
Paired up the orangutans
Shortly after you meet with the guy who wanted you to shed his muses, you’ll get to the jungle. There is a dungeon there where the entrance shows an orangutan head. in there get the 2 orangutans together by using the bananas as bait.

The Ceaseless Hissing of Young Love
Paired up the snakes
For this one, you have to drag the key to the dungeon North. You have to drag it all the way south and then up again to be able to reach the door. Within the dungeon, the 2 can meet very close to the beginning area of the second snake, between the 2 pipes.

Dino-mite Matchmaking
Paired up the cassowaries
You need the 2 rafts to make one big line to get toward the egg-shaped dungeon. Get the two Cassowaries together. I found this challenging but it can be done in the S-form on the left.

A Jumble in the Jungle
Solved the jungle temple
You need to have paired all 3 animals in the different dungeons for the temple to open up.

Feeling Antsy
Helped out some tiny friends
In the area just past the orangutans, you see ants in an area with also 2 rafts. Get the ants past islands to the hive in the middle of an island to unlock this achievement.

Merritton

The City ‘Round the Lake
Reached Merritton
Story-related

Birdly an Inconvenience
Scared away all the reachable birds
This can be done directly after the dungeon in this area. The moment you unlock the system to summon rafts is when you can scare away all the birds.

Game of Throne
Stole a toilet
In the house where you have to kidnap the girl while 2 parents don’t see it. You can also steal their golden toilet to unlock this achievement.

Made a Splash
Defeated the second Static Beast
Story-related

Back in Hurveth

The Forest Pattern
Found a hidden pattern
After you wake up in the cave, and meet some friends outside. you can go back a little to the cave where you saw a bunch of fireflies. Most of them are now outside. For this achievement, you have to match 3 shrubs with 3 fireflies.

The Forest Path
Found a hidden path
In the same area as above but just a little NorthEast there are several pink fireflies, try to follow their hidden path to get to the big pink firefly.

The Forest Loop
Found a hidden loop
Same area as the 2 achievements above. But this time by the little green firefly. Line up with it and then move 2 spaces up to enter a secret area. Follow the path to find the big green firefly and this achievement pops.

A Sylvan Mystery
Solved the forest temple
After you unlock the 3 achievements above with the fireflies, you’ll open the path to this temple. Inside you find a 2d Rubik kinda puzzle. Solve it and you’ll unlock this achievement.

Flax and beyond

Na Na Na Na, Na Naaa
Found a familiar jingle
After you meet the guy who zips around and sighs all the time, you can take the path he used and you’ll end up on a screen that shows a picture with a very big chair.

Source of the Smoke
Reached (what’s left of) Flax
Story-related

Wake Up, Jemma
Reached…where the heck are we?
Story-related

A Secreted Sculpture
Found a kindred misfit
In the area with strange beings who all look the same, there is an area west where you have to attach 3 things to the wheel which spawns a string, do that and go up north to meet this unique stranger.

Where’s Culto?
Found someone different in the crowd
In the area with many strange beings, find the one that is shaking and go talk with them.

For Flax
Defeated the third Static Beast
Story-related, but man this one was challenging.

The Spiky Mine
Solved a spiky mine
This one is northeast of where you end up after the Third Static Beast, but you can already get there earlier. It is a dungeon full of spikes.

The Creepy Mine
Solved a creepy mine
This mine is west of the last mine. This is the one with kinda cute but creepy beasts that follow your movement.

The Tricky Mine
Solved a tricky mine
This dungeon is south. It is the dungeon where you have to pull on a string and find your way quickly through the open gates.

The Cipher in the Cacti
Solved the canyon temple
This opens up if you finished all 3 mines above. Another Rubik’s kinda puzzle can be found inside.

Back again in Hurveth

RE: A Ranger
Read the message left for the Arrangers
Story-related

Mister Helped
Reached the point of no return
Mister Helper will warn you that this is the point of no return. However, I haven’t found a way to get back to your home village or to the bird, so already some achievements seems to be missable if you missed them at that point?

The Hold

Rarified Air
Reached the Hold
Story-related

An Eggsacting Eggstraction
Helped make an omelette
This can be done in the hold area. In the area where they are having a party, there is someone who orders you to get food for him, like you are a servant. After that conversation go to the northwest area. You can’t smash the egg into anything or it will break and you have to start over.

Shake, SeƱora
Got everyone in a conga line
In one of the later areas after she spotlights and the music you find 2 people with both 3 servents who talk about ice cream. You have to get them on the spots with lightning for this achievement. I didn’t understand the mechanics of how to move them around clearly, but after a while, I finally got them in the right spots.
More info from Steam user Tasselfoot on the mechanics for conga line: they move in a straight path, following their “leader”, and the leader moves just like any other stationary object in the game… so move the leader around to fill in the strobe light squares.

Arranger Congo achievement

The Beginning of The End
Shut down the Hold
Story-related

Made Susie Proud
Finished the game
Story-Related

Grid Looper
Finished the game with all temples completed
Missable but Mister Help will warn you for this one.

Thank you!

Thank you for using my guide. If you found the guide helpful, please consider following my curator page: