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Battle Royale Tycoon Review

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Battle Royale Tycoon

A fun and short tycoon game. It is possible to complete this game in about 4h. You’ll unlock most of the achievements while playing through the 3 scenarios.


Approximate amount of time to 100%: +- 4h
Estimated achievement difficulty: 3/10
Minimum number of playthroughs needed: 3 scenarios
Is there a good guide available: No, but you won’t need any guide
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: No
DLC-Only achievements: No
Time-gated achievements: No
RNG-achievements: Yes, the VIP guests, but in sandbox mode you can use the cheat to get more VIPs and those will count for the achievements
Does difficulty affect achievements: No difficulty option
Unobtainable/glitched achievements: No

This is a simple tycoon game. I didn’t expect much for this game because I don’t like Battle royal games. I was surprised at how much fun I had with this game. Don’t expect anything special, but it is nice for a short tycoon game.

To get the achievements I would suggest to just play the scenarios since you will need them for the achievements, and while playing them most of the other achievements will unlock while trying to finish those scenarios. I have way more hours into this game because I failed at reaching 400 guests in scenario 3, what I didn’t know is that the trick would be to just have more coffee stand so my guests wouldn’t be so tired and stay longer. After I got that tip from the developer I complete scenario 3 easily.

The game has a few bugs and some things are a bit unclear, like for example that you need 2 workers in a restaurant. It is also not possible to destroy the building. I hope that they will address those things, but I wouldn’t call it a buggy mess like other reviews do. I didn’t encounter any game-breaking bugs and had a lot of fun while getting all the achievements.



This review is written on 18 September 2019 based on the Steam version which has 35 achievement when I write this review. The information can be outdated when developers add or remove achievements.