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Cursorblade review

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Cursorblade

Such an addictive little game in which your cursor is a blade and with it you’ll attack enemies, but they will also do everything to kill you. No missable achievements, but they are skill-based and very challenging.

Steam

Approximate amount of time to 100%: 10h+
Estimated achievement difficulty: 8/10
Minimum number of playthroughs needed: You need to play several rounds to get to the 100k score with every blade
Is there a good guide available: You don’t need any
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No difficulty option
Unobtainable/glitched achievements: No

I have been looking for this game even before it was released, as it just looked like a lot of fun. And it turned out, it is! The gameplay mechanic is simple but so addictive. Your cursor is the blade, and to kill enemies, you have to poke them. However, the enemies will attack you too. Gladly you’ll be able to choose from a variety of different power-ups and skills. This can lead to nice combinations that will make you feel overpowered… until you meet the boss :P.

Not every item feels as powerful as the other, but I have this complaint even more about the power-ups. Having the enemies wait a bit to attack at the start of each weave feels like 0,5 seconds of waiting before they attack you.. in my opinion not worth it, to get that power up. And there are more I always skipped because they don’t add that much compared 2 extra health, healing 2 health when picking up a heart, enemy bullets being slower, and the clover to find more hearts. This made that I always went for the same few and would use my rerolls to get them. Gladly the different skills feel more different and made each run feel different.

There are different blades in the game, and some are easier than others. The main difference is the active skill each blade has. I didn’t use this feature as much as I maybe should have because to activate it you have to click the right mouse button, but in the hectic play that feels uncomfortable somehow. I wish that there was a setting in the menu to change it to the left or the right mouse button. I think I would use them more if it was the right mouse button. However, that would also maybe lead to accidentally using the skill.

Another small downside is that the currency you get from runs is very useless very quickly. Once you have bought all the blades it is useless. I wish that you could buy potions or extra lives or something with it, for those that struggle with the game.

Cursorblade is such an addictive game. It is very bad for people with RSI as it consists of hectically moving your cursor around to avoid attacks and to attack the enemies. I wanted to play in long sessions as I just enjoyed the game so much, but after an hour or 2, my hand just hurt too much and I needed a break.

The achievements are very challenging. You have to get a 100K score with every blad,e which is already challenging, but mean… doing that with the glass blade is so much worse. After trying to get that for 8h now, I haven’t managed to get it yet. There are also achievements for killing the boss and beating 50 waves. Killing the boss is a challenge, but you’ll have to do that to get to the 100K score anyway. furthermore, with the number of weapons, there are, if you keep doing your best you’ll be able to get to wave 50 in one of your runs. So for me, the real struggle is to get 100K in a run with the glass blade because when you get hit, you get 2 damage, which means you can only get hit 1 (or with a powerup 2) times, and after that you’re dead.

I haven’t given up yet on that last achievement. I hope one day to be lucky in a run and just get it

Publisher:
RealPeach

Developer:
RealPeach

This review for Cursorblade was written on 1 January 2024, based on the current Steam version of the game which has 15 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.

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