A great game with my favorite type of time management mechanism: completing orders. it is accompanied by a wild and enjoyable story. However, I don’t recommend hunting down all the achievements as a few are very grindy. It takes around 25h to 100%.
Approximate amount of time to 100%: 25h
Estimated achievement difficulty: 3/10
Minimum number of playthroughs needed: 1
Is there a good guide available: You don’t need a guide. However, the publisher published a guide on their website with a lot of information about the game.
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: Yes, replaying 100 levels is a grind.
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
Does difficulty affect achievements: No, you can play on easy
Unobtainable/glitched achievements: No
Another great game from GameHouse and SQRT3. My favorite type of time management games are those where you complete orders and GameHouse has great games in that genre. There is a continuous story through most of the game, but they do it in such a way that you can hop in at every game.
I’m more familiar with Angela, Emily’s sister, but I know Emily from one previous Delicious game I played and she played a role in the Angela games and also in the games that are in the hospital. It is awesome to see familiar characters and also see Angela’s story make some progression through a different game, but as mentioned you can hop on at any point without missing the clues and understanding the dilemmas.
GameHouse games feel like a soap series, in a very good way. The story starts a bit weird and unbelievable, but I always get invested in the story at one point and want to see where they go with the story and how it will end. I have no idea how they always do this, but it is great. I would already play the games for the game mechanics as it is just a lot of fun to complete orders, finish bonus objectives, and find the hidden mouse in each level, but a good story makes it even better.
Another great thing about this game is that it has no missable achievements. You can replay the levels to finish a missed bonus objective or to get that star you missed. And the level overviews clearly show you where you’re missing something. I would recommend going back and doing them while you didn’t move on to the next area as at that point you still remember where every item in the level can be found.
So what kind of achievements does Delicious – Cooking and Romance have? They are kinda for completing everything. Getting 3 stars on each level, doing the bonus objective on each level, finding the mouse in each level that is hidden, and pop-ups every now and then (a sound will tell you when it pops up). There are also achievements for upgrading every item in all the levels and buying upgrades. You also have to watch every cutscene but there is a menu that will show you which one you missed if you did miss any and you can watch it from there. For me, the most boring and horrible achievements in this game were the amount of replays of levels needed for 3 achievements. In earlier games, this was like 10 or maybe even 25 replays, which was already so long in my opinion. However, this game lets you replay 100 levels for an achievement. You’ll have to replay because you missed something in a level, or can’t upgrade an item yet, but that are only a few replays. 100 Replays is more than double the game. As the main game has 60 levels + like 4/5 bonus level every 10 levels. So around 90 levels or so in total. And don’t get me wrong, you don’t have to replay every level, you can just replay 1 level over and over, but it is so much.
I enjoyed Delicious – Cooking and Romance a lot and loved the story. However, I wouldn’t recommend hunting down all the achievements so that the game stays fun and does not get ruined by the grind that is needed for those last 3 achievements.
This review for Delicious – Cooking and Romance was written on 31 Oktober 2023, based on the current Steam version of the game which has 87 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.