Godlike Burger is an awesome game that combines so many things I love: rogue-lite, being evil, fulfilling orders, stealth, humor, and meta-progression. It has no missable achievements, 27h to 100%
Approximate amount of time to 100%: 27h
Estimated achievement difficulty: 3/10
Minimum number of playthroughs needed: 1
Is there a good guide available: I wrote the following guide
Multiplayer achievements: No
Missable achievements: I would say no because one is kinda missable but can be worked on at the beginning of a new save file if needed.
Grinding Achievements: Not really
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: You need some luck with some objectives, but you can restarts runs to get the easier ones, so it mitigates the luck that way.
Does difficulty affect achievements: No difficulty option
Unobtainable/glitched achievements: No
Oh Godlike Burger, you tore me apart. I was so hyped when this was released because it looks right up my alley, and it really is. Being sneaky, being evil and fulfilling orders while also having a rogue-lite mechanic. It combines so much of my favorite genres in one and it adds humor to it as well.
Then why am I torn apart? Because it can be quite buggy. At the release, it was so buggy for me and I couldn’t progress further because a lot of objectives didn’t work, while you need to complete a few to be able to move to the next planet and progress through the game. I stopped playing and waited for some bug fixes because I saw so much potential and I had so much fun but it just was held back by a few bugs. When I came back to it in November 2022.. my save was gone… 28h into the game and quite far, just gone. That was such a blow that I quit instantly again and didn’t want to even try again, too afraid some bugs still would exist. Well this week (May 2023) I decided to give it another go, by know I had processed that my save file was gone and that I would have to start from scratch, I was scared every time when I loaded the game to discover that my save file would be lost again, but gladly that didn’t happen. I just wanted to play through this game and unlock all the achievements, because it is just so much fun! And it really was. I had problems with only one objective, the one where you need to get 900 or more reputation points during a day in the event that orders don’t have numbers but crazy symbols. I managed to get 900 which should be enough if you believe the text, but it didn’t unlock. Tried it a few more times but always ended up at exactly 900, so not sure if the text should be “more than 900” or if that objective is still bugged. I will say that I didn’t do every objective… some I just didn’t want to do, like scoring an A during a zombie attack. Gladly if you reset your run you get new objectives.
So to sum this up.. my history with Godlike Burger has been very rocky but I always loved the main game from the moment I started playing it for the first time. Feeding burgers and then trying to kill off a few customers without being spotted to use them to make new burgers is such an enjoyable gameplay loop!
Bonus points for no missable achievements and for having the ability to save unlocked planets, that feature was added a little after the release and makes this just more enjoyable. Keeping those planets unlocked will cost you quite a lot of money, as the payment for that doubles each time you buy it for a planet. You would make it yourself a whole lot easier if you work toward unlocking the last planet early on, as that is where you’ll find all the money you need. Getting stuck on undoable or annoying objectives, restart and get new ones, that is now totally fine since you can keep your progression on the planets.
So yes, I highly recommend Godlike Burger now, I had a blast playing through it and finally unlocked all the achievements.
This review for Godlike Burger was written on 19 May 2023, based on the current Steam version of the game which has 28 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.