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Kabuto Park Review

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Kabuto Park

What a cute little creature collection game in which you collect bugs and level them up to fight the bugs from other people. No missable achievements, and completion takes around 3 hours.

Steam

Approximate amount of time to 100%: Around 3 hours
Estimated achievement difficulty: 2/10
Minimum number of playthroughs needed: 1
Is there a good guide available: Yes, here
Multiplayer achievements: No
Missable achievements: No, but some are easier early on
Grinding Achievements: Yes, the achievement for having 3 shiny bugs is a bit grindy
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: Yes, the achievement for having 3 shiny bugs is luck-based, but even with bad luck, it is very doable
Does difficulty affect achievements: No
Unobtainable/glitched achievements: No

You’re at summer camp with a bunch of bug lovers. Catching them and fighting each other’s bug teams is a daily activity. So you will go to locations to catch bugs and then make a team, level them up by selling other bugs, and get ready to fight the next opponent, which is the main game loop, and it is a very addictive one. You’ll get better equipment to find the rarer bugs or be able to visit new locations. You buy the equipment with the prize money. Not all the bugs are available from the start. Some will show up later on in the month.

The upgrades you can buy feel very rewarding and will help you find and catch the different bugs. The mini games for catching the bugs as well as fighting the other teams are very well done. For catching bugs, you have to press your mouse button when in the green zone. If you click while the cursor is in the blue zone, you zoom in a little more, and the green zone gets a bit bigger, so it’s easier to hit. I often felt I was just outside the correct zone, but the game looks pretty forgiving, as I still catch the bug most of the time. Battling is done with a mini deckbuilding game. Each bug that joins the battle adds three cards to your deck, and playing them costs energy, which is built over time. You play in a small area and try to push the opposing team outside the battle area. You take turns in holding position and pushing the others out. Playing the right cards at the right moment is key. A buff for strength for 10 seconds is useless if you’re in the phase of holding your position, while defense is useless when it is your turn to push.

Kabuto Park has a nice list of achievements. None of them are missable, and it takes around 3 hours to complete them. Most will come over time, and some feel just natural, like catching all the different bugs. There is an achievement for finding 3 shiny bugs. The developer wrote on the Steam forums that it is a 1 in 250 chance, but every time you don’t find a shiny, the odds go up. This is a bit luck-based, but if you keep battling, you’ll find them. I’m unsure if you need to keep them, but I did, as it was already hard enough to find them.

There are also achievements for fighting with a team of 3 of the same bugs and an achievement for having fewer bugs in your team than your opponent’s team. I did those very early on as they felt easier early on, and by that point, leveling up 3 of the same bugs didn’t require that many points, but it can also be done later on or after finishing the story.

I give Kabuto Park 4 out of 5 stars.

Publisher:
Doot Tiny Games

Developer:
Doot

This review for Kabuto Park was written on 29 May 2025, based on the current Steam version of the game which has 21 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.

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