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Kitaria Fables Review

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Kitaria Fables

Kiratira Fables is a beautiful-looking game that can be a lot of fun if your expectations aren’t too high. It is an action-adventure with some light RPG and farming elements. No missable achievements, ~30h to 100%


Approximate amount of time to 100%: 30h
Estimated achievement difficulty: 2/10
Minimum number of playthroughs needed: 1
Is there a good guide available: I wrote a guide about all kinds of game info which you can find here and an achievement guide that you can find here
Multiplayer achievements: No, but the game has local multiplayer for 2 people
Missable achievements: No
Grinding Achievements: the 3k monsters killed can be a bit of a grind, but there is a spot in the game where this will go quite fast (South Freshwater Swamp)
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No difficulty option
Unobtainable/glitched achievements: No

Kitaria Fables is a beautiful and cute-looking game with some light RPG and farming mechanisms. The start is very standard, you are a knight that got the task to protect a small village where your uncle used to live. You will get his house to stay in and later on use the ground around his house to farm.

You’ll get a lot of quests during this game, mostly side quests but there is also a main storyline. The quest system can be a bit confusing and sometimes you have to search where your next quest is. At one point I thought the game was stuck because I hadn’t seen a new quest for hours, but with some help from the devs through the discord server I found out a guide outside the main city was having the next quest. I didn’t pass that section anymore because I used the teleport system to get to that city. Another small negative point about the quest system is that the quests will only tell you the next item.. for example, you have to repair a bridge, for that you need 4 different items, but every time you have to give the NPC the item he asks for before you get the information how many of the others you need. Having everything already in your bags would be way less tedious than going back to your house to the storage, pick up the next item and then go back to this NPC.

One of the most important things in this game to get further is upgrading your equipment. I mostly did upgrade my bow and the leather armor, since that was what I used the most. But upgrading those felt like some side quests as well, because you have to gather a lot of material and money to be able to upgrade them. I already wrote a little bit about it above, but for both quest items and upgrading items, it would be nice if the game would be able to take it from your storage instead of you having to check what you need, travel to your storage, and back to the NPC that needs it. This would improve the game a lot if the devs can implement this quality of life feature.

For most of this game, you’ll be busy with killing monsters and bosses to farm their items for quests or upgrades, but another important part is getting more money. You can sell items you received from killing monsters, but I never did this myself because I was afraid you would need them later on. I did use farming for getting my money. After unlocking corn I used that to farm money and later on in the game pumpkins seem the best way to make money.

Another thing that the developer should take a look at is the usability of controllers. The game recommends using a controller but I had to struggle with steam and the game before my controller worked and I see others with all different kinds of controllers having the same problem. I hope they will take a look into this because the customer shouldn’t have to struggle to get it working. In that way, it might be better to buy this game on a console where the game is patched to work with the controller that is for that console. I got it working in the end by keeping changing the settings in steam for this specific game till it worked, no idea what really triggered it to work. After that, I always had to make sure the controller was turned on when starting the game and not use the mouse or keyboard to get past the first screen after starting the game, as long as I did that the game kept recognizing my controller, even when it turned off later on because of batteries that were dead or inactivity.

This all may sound like a lot of critique on the game, but I had a lot of fun while playing it and it wasn’t hard to finish it. It is just that you don’t have to enter this game with too high expectations and that the developers can work on some things to make everything a lot smoother. I have seen them fixing some bugs quickly, so there is a chance they will keep working on the game and make it better and better. Also, the publisher PQube is very active in the discord server with helping players out and keeping a record of the bugs that players mention.

The achievements for Kiratira Fables are very straightforward. None of them is missable and you can just play through the game without worrying about any of them. You’ll be able to mop up the ones you haven’t unlocked at the end. It takes around 30h to unlock them all and nothing is too crazy. Most achievements are based on killing all the bosses that are in the game and upgrading your gear, things you would already be doing anyway.



This review for Kiratira Fables was written on 2 September 2021, based on the current Steam version of the game which has 41 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.

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