A fun and addictive roguelite that is easy to get into. Around the end, it becomes a bit boring with grinding before you can face the real boss. No missable achievements. It takes around 18h to 100%
Approximate amount of time to 100%: 18h
Estimated achievement difficulty: 2/10
Minimum number of playthroughs needed: Many, it is a roguelite
Is there a good guide available: You don’t need a guide
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: The last achievement is a bit grindy
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
Does difficulty affect achievements: No
Unobtainable/glitched achievements: No
Knight vs Giant: The Broken Excalibur is an addictive roguelite. It has a story but personally, I didn’t care too much for that, the combat was fun enough to become addictive very quickly. You play as King Arthur during a desperate time for Camelot. As expected, you have to help your city, and you have the help of the Knights of the Round Table… but not in the way you expect them to help you out.
I have a bit of a hard time writing this review. The game is fun but it has its flaws. It became repetitive quickly, but somehow I kept playing without wanting to quit for a while. Till close to the ending. You have to do around 10 runs to the semi-end boss before you can face the real end boss. This just sucks in my opinion. Trying to get to a boss not knowing how many tries it might take is more inspiring than knowing you have to do the exact same thing X more times, maybe more if you fail during runs.
However, there are a lot of things to like about this game. The combat just feels good and you’ll unlock different types of weapons, you already start with 2 different weapons and 2 different spells. What I also like is that when you clear a room you get the option to warp back to it later. This was so nice because that way I could leave the healing fountain unused, and when needed or just before leaving this area for the next one, I could quickly warp to it, heal up, and warp back to where I was.
Another thing I want to especially highlight is that the developer listens to the community. They are still balancing out the meta progression and the difficulty of the game, but they do their best. they also listen to advice about quality of life options. When I started playing the game, the warp animation felt a bit long and King Arthur seemed in pain for a few seconds after a warp and before you have control over him. Gladly they removed this animation. Another great thing they improved is how long you have to hold the button to acquire a skill, this was a bit too long and it feels much better now.
The estimation above about completion time is a guess, but when I played most of the game you could only get a little bit of gold each run, so the grind for meta progression was really bad. They changed this a lot and now it feels so much more rewarding to do a run. This means that when you start playing the game now, it might be faster to beat the game than I did. So I removed a few hours and I guess it will take around 18 hours.
Knight vs Giant: The Broken Excalibur has no missable achievements and all of them you’ll just get by playing the game and unlocking all the different features. Expect for the grind to beat the semi-boss X amount of time before the real end boss, it are easy to unlock achievements. That last one just takes time and persistence. I switched from continuing playing to 1 a 2 runs a day to not get too annoyed with how boring that last part felt.
This review for Knight vs Giant: The Broken Excalibur was written on 13 Oktober 2023 based on the current Steam version of the game which has 25 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.