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Mary Skelter: Nightmares Review

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Mary Skelter: Nightmares

Mary Skelter: Nightmares is an amazing dungeon crawler with an interesting story. The game has some really nice features to help you out, like auto-walk to places you’ve been before and auto-combat. It has one missable achievement.


Approximate amount of time to 100%: 40-50h
Estimated achievement difficulty: 3/10
Minimum number of playthroughs needed: 1
Is there a good guide available: Yes, you can find one here
Multiplayer achievements: No
Missable achievements: Yes, the bad ending achievement. Make sure to have multiple saves in the last dungeon floor or do the bad ending first
Grinding Achievements: Yes, getting to level 81 was a bit of a grind, but it didn’t take as long as I expected
DLC-Only achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No, you can play on easy and still unlock all the achievements
Unobtainable/glitched achievements: No

I liked this dungeon crawler a lot, but let’s start with the things I didn’t like. I don’t like the fanservice parts. It’s not too bad in this game. I was able to skip through the affection dialogs quickly with the skip automatic button. The biggest fan service part is in the “purge” part in the rescue center, gladly you only have to do this activity once for every girl, after that you can skip the actual fan service part and still have the benefits of purging the girls. Another problem I had at the beginning of the game is that it sometimes crashed my whole pc when switching maps or getting into battle. This didn’t happen anymore after I saved a lot of times. I started saving more to not lose too much progress when the game would crash, but weirdly it didn’t happen at all anymore when I paid attention to always save before changing maps and just save every 15 minutes or so. Saving can be done very quickly and only takes like 10 seconds, which is very nice.

Now the good parts of this game, it has a lot of good stuff and definitely outweigh the bad parts for me. The story in this game is interesting. It gets interesting from the start and I was always looking forward to learning more. Most of the story parts are shown as a visual novel style, it doesn’t have many cutscenes.

This game also has some features which are very helpful and nice. It starts with when you already have parts of the map and want to walk balk, there is an auto walk function, which is so nice, because that way you don’t have to wander around to find the right way to a point you’ve been before. It also has two very nice features in battle, the first one is auto-battle. With this function it will just hit enemies with normal attacks or use the attacks you used before. I used this auto-battle feature a lot in low-level dungeons, in later levels I didn’t use it because it was quicker to use spells that target multiple enemies. The second combat feature is to be able to speed up the combat. This helped during auto-combat, but also later when some spells just take a little bit too long to show you the animations. I really love that they add those 3 features in this game and it made exploring the dungeons less like a chore and a lot more fun.

There is only one achievement missable in this game and that is the bad ending. Make sure you have multiple saves at the end of the game or go for the bad ending first. You can get the good ending after getting the bad ending, but not the other way around.



This review was written on 18 August 2019, based on the current Steam version of the game which has 34 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.

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