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Onirike Review

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Onirike

Onirike is a very strange but enjoyable 3d puzzle platformer. It takes around 6h for 100%. Get all the petals you see while playing through the game to hopefully get the most annoying achievement out of the way.

Steam
Xbox
Switch

Approximate amount of time to 100%: 6h
Estimated achievement difficulty: 4/10
Minimum number of playthroughs needed: 1
Is there a good guide available: I shared the map the developer gave with the petals.
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No difficulty option
Unobtainable/glitched achievements: No

Onirike is a very strange but wonderful puzzle platformer. It gave me vibes of the N64 platformer games. You play as Pietro and try to get the key for the well of truth. On your way, you have to solve all kinds of platformer puzzles and you’ll find many many petals.

The game has 2 types of timers. The first one is how long your character is visible and can interact with the world. You can reset that timer by running through a flower. You’ll also get the ability to plant those flowers yourself. This mechanism will be used more later on in the game where you get abilities that influence this timer. The second timer is a day and night cycle. You are in the “normal” (Did I really just call this world normal?? One look at the screenshots and you’ll see that this world is far from normal :P) during the night, but you have to end each night on a memory stone to keep your progress of that day. The game will remind you of this and most of the time there is a memory stone close by. If you don’t end the night on a memory stone you really will lose your progress of that day. This gives the game some kind of pressure, but most of the time you will have no problems with this mechanic.

I had a wonderful time with this game and can only think of 2 small cons. The first one you see a lot in this type of 3d platformer, there are instances where you have to fight with the camera in combination with the controls. This was mostly when they put the camera above you instead of slightly behind you. It does this with a few puzzles. Getting out of that view to go to the area next to the puzzle can be a bit of a struggle. This happened only on a few occasions and wasn’t that bad. The second con is that sometimes there seems to be something popping up in the background of the game for less than a second. I had this in-game sometimes when you use the quick movement ability or sometimes when planting seeds, and I had it all the time when going through the main menu of the game. It isn’t game-breaking by any means but I needed some time to get used to it during the game and to be able to ignore it.

Most of the achievements in Onirike are very straightforward and are things you will do just while completing the game. The two achievements I struggled with were to get 20 seeds during the mini-game you play during the day. What didn’t help was that I had too many seeds and because of that fewer seeds show up during that mini-game. After the developer gave the tip that you kind of need to have less than 30 seeds I got it in a few tries, but I really suck at that type of mini-game. I have seen others get it easier, so this might not be a problem for you.

The other challenging achievement is getting all the petals in the game. For this one, I advise you to get every petal you see while playing through the game. For some, you need to stay longer on a moving platform, or over to the edge of one but do it while you’re there because searching for that missing petal later on sucks. I ended up with 62 petals left, which probably means there are 1262 petals in the game. This achievement is a bit of a bummer, but you can do it!

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This review for Onirike was written on 9 July 2021 , based on the current Steam version of the game which has 20 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.

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