Package Rush is an awesome, short but addictive game with very doable achievements! The achievement for finishing the tutorial is missable but can be easily unlocked if missed. Takes around 4h to 100%
Approximate amount of time to 100%: 4h
Estimated achievement difficulty: 4/10
Minimum number of playthroughs needed: It are not really playthroughs, but just short games. You reset when you failed to deliver a package on time.
Is there a good guide available: No, but you don’t need a guide
Multiplayer achievements: No
Missable achievements: not really but you need to finish the tutorial
Grinding Achievements: Not really
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No difficulty option
Unobtainable/glitched achievements: No
Package Rush is such an enjoyable real-time action puzzle simulator kinda game… Yeah, I struggled there to determine in which category this game falls. The game feels a bit like Mini Metro and Mini Motorways .
You get dropped in a neighborhood in which there are warehouses where package arrives and houses to which those package from the warehouse needs to be delivered. And it is a neighborhood with a bunch of impatient people (similar to IRL and which is also a good thing because otherwise warehouses would be overflown with packages). You have to draw the routes the delivery guy drivers to deliver all those packages. And you can choose between routes that the driver will loop till you make them stop or routes that will just be used one time. After reaching a specific score you’ll be dropped into a new and bigger neighborhood to keep going on until you fail to deliver a package on time.
You get upgrades over time that will help you out in general, or in specific situations. Examples of upgrades are extra trucks, extra warehouses, but those 2 upgrades are only working in that specific neighborhood, so don’t use them if you’re almost reaching the score to get transported to a new neighborhood. Other examples are adding 3 seconds to the delivery time, instantly finishing a route, and a few others.
I had trouble with the controls to make a route loop, as you need to press your scroll wheel for it to loop. My mouse doesn’t have a scroll wheel, so I wasn’t able to press it. I fixed this for myself by using AutoHotkey and made it so that when I hold the tab key while clicking on a truck it would loop. (the code for AHK I used: Tab::MButton )
The achievements are very straight forward and only one is missable and that is to complete the tutorial. I missed this at first because of the problems with looping a route. To unlock it I changed the name of the map in which Package Rush saves (Appdata -> local low -> Campfire studio folder) so that the game would think I would start it for the first time. I hope the developer will add an option to redo the tutorial.
The other achievements are very straightforward. Some can be done in a custom game to make them easier. The most challenging one will be to deliver 1000 packages in one classic game and to have 10 routes at the same time in a classic game. You have to save up upgrades for when you get to the last city to be able to make 10 routes at the same time. I thought those achievements wouldn’t be doable for me as I suck in this type of game and wasn’t able to complete Mini Motorways and Mini metro, but this one is a lot easier than those 2, which is a good thing! I used a few routes that looped and tried to always have a backup route (or preferable 2) available for when needed to quickly get to a house if the normal route didn’t come there or if it wouldn’t make it on time. Stocking up on those “add 3 seconds to the timer” cards also helps a lot.
Package Rush is an awesome, short but addictive game with very doable achievements!
Publisher:
Campfire Studio
Developer:
Campfire Studio
This review for Package Rush was written on 22 September 2022, based on the current Steam version of the game which has 28 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.