Patch Quest is such an addictive and fun Rogue-lite/Creature collection/Metroidvania smash-up. Every run feels like you make progress toward collecting everything. No missable achievements and takes around 25h to 100%
Approximate amount of time to 100%: 25h
Estimated achievement difficulty: 3/10 on easy difficulty or 7/10 on normal difficulty
Minimum number of playthroughs needed: 1
Is there a good guide available: not yet, but the wiki page[patch-quest.fandom.com] has all the info you need
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
Does difficulty affect achievements: No, you can play on the easy and still unlock all the achievements
Unobtainable/glitched achievements: No
Patch Quest is such an addictive game! It combines the Rogue-lite genre with Creature Collection with Metroidvania. It sounds like a mismatch of different genres but works so well. In each run, you can collect up to 3 monsters, unlock shortcuts and get experience with how many stamps you have collected which helps you unlock permanent skills. You’ll also get a lot of skills during each run.
I can’t pinpoint why this game is so addictive. I guess a part of it is the “gotta collect them all” combined with that it is easy to feel you make progress each run because you opened a shortcut, or found some monsters/pins you didn’t have yet. I just kept playing and playing. What also helps is that you ride on those monsters in the runs, that also have abilities. It is so much fun to ride on those. It sometimes is even faster to catch a new monster to ride on and let the other monsters flee when you have that skill unlocked, than fighting them.
The game is quite difficult on the normal setting, but on the easier difficulty, it is much more doable. You still will die and have a lot of close calls in encounters, but on normal it is quite brutal. Gladly you still can unlock all the achievements on the easy difficulty. I love it when developers allow the player how difficult they want the game to be and still allow those more casual players to unlock all the achievements and that also having no missable achievements gives it bonus points for me.
What I only learned late in the game is that you can easily spot which pin (aka plant/decorative item etc) you’re missing because when you have a point to collect a pin, and you walk up to one it will show you a silver symbol (already collected), gold if you miss it, or a rainbow for when it is a shiny pin. If you spot the “brain totem” please please please make sure you collect it in that run, that one was so hard to find for me and took me like 5h, but probably searched a long time in the wrong area. I found it undersea on the west side of the map. Totems in general are harder to find, so if you have to make a choice between pins, go for totems in that case as the other pins are mostly bound to a specific area.
The achievements are what you expect in this kind of game. Most important is to collect everything. Catch every monster, collect every pin, and stuff like that. So keep an eye out for things you haven’t collected and maybe end runs earlier just because you already send 3 monsters to your camp.
I highly recommend Patch Quest, I just couldn’t stop playing till I collected everything.
Lychee Game Labs
This review for Patch Quest was written on 1 March 2023, based on the current Steam version of the game which has 24 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.