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Pixel Survivors: Roguelike Review

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Pixel Survivors: Roguelike

Pixel Survivors: roguelike is an addictive and crazy bullet heaven game where the luck stat can make the runs even crazier. No missable achievements and takes around 30h or more to complete.

Steam

Approximate amount of time to 100%: 30h
Estimated achievement difficulty: 7/10
Minimum number of playthroughs needed: 1
Is there a good guide available: You can find tips on how to get certain achievements, especially for the challenge “no chests” and I made a video to show you how to beat the Pumpking boss within 1 minute
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: Yes, some achievements ask that you play a run on a higher difficulty
Unobtainable/glitched achievements: No

Pixel Survivors: Roguelike (Why is there an extra space in the original title, I refuse to use that :P) is another fun and addictive bullet heaven. I welcome this explosion of bullet heavens games as I enjoy this genre a lot. It can be addictive, runs have a limited time so there is a clear point on which you can quit the game to come back later and it just feels good if you managed to get overpowered in a run. All of this can be found in Pixel survivors as well, which is great.

The thing that makes Pixel Survivors: Roguelike unique from the others in the genre is that the monsters don’t have a set amount of experience they drop. It is based on your luck stats, which also influences if normal monsters drop chests and even how many upgrades can be found in each chest. This makes the “luck upgrade” my favorite one to go for as it can make you really overpowered if it goes well. I had the feeling that if you play in the mode “x2 monsters” the monsters drop more chests, I’m unsure if this is correct or if it only feels that way because there are more monsters. I’m also glad to see that the extra monsters is a setting you can turn on and off however you want to. This makes navigating some challenges easier. I preferred to play with the “x2 monsters” setting on, as more monsters mean more experience and hopefully mean becoming more powerful (which on the other hand is needed to beat those extra monsters :P).

The achievements are mostly what we expect in a bullet heaven game. Get class X to level X in a run (you can continue playing after defeating the last boss), Complete all maps, and stuff like that. There are a bunch of challenges, like without crits or without heals/hp regen, etc. The most challenging achievement will be to beat the challenge “no chests” on the hard difficulty or higher, this can be very good combined together with the achievement for beating the challenge “no skills” on the hard difficulty or higher. This single achievement made me rate the difficulty of this game quite high. Otherwise, it would more be like a 3/10 or so.

Publisher:
Amrita

Developer:
Amrita

This review for Pixel Survivors: Roguelike was written on 21 March 2023, based on the current Steam version of the game which has 118 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.

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