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Rolling Hills: Make Sushi, Make Friends Review

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Rolling Hills: Make Sushi, Make Friends

Rolling Hills is such a cute time management game in which you run a sushi restaurant in an adorable little town. It has no missable achievements and takes around 16 hours to complete. There is 1 grindy achievement.


Approximate amount of time to 100%: 17 hours
Estimated achievement difficulty: 1/10
Minimum number of playthroughs needed: 1
Is there a good guide available: You don’t need a guide
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: Yes, getting all the recipes requires you to get to restaurant level 20, which is a grind
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No difficulty settings but you can’t fail, the game is very forgiving
Unobtainable/glitched achievements: No

What an adorable main character and what a beautiful game! Rolling Hills is a game in which you run a restaurant. I want to make it clear that it is not a cooking game, there is no cooking involved. It is mostly a time management game where you have to bring the customer the right order.

In your restaurant, there is this machine that makes the sushi automatically, and you have to deliver the food to the customer. There are 4 color types and they have a level as well, the customer wants the right color and a specific level or higher. If the right one isn’t on the conveyor belt, then you can refresh the section that is available on the conveyor belt. There is a short period between the possibility to refresh, but if you upgrade your recipes, you’ll be able to find the right sushi dish within the current section or the refreshed section 99% of the time.

Between sessions of serving customers, you can run around in Rolling Hills, which is a small town. The better your restaurant gets the more people move to this small town. This also means that if you have space in your restaurant for them to sit, more customers will come to visit your restaurant as well. You will befriend a few and with how better you know them the more positive effects it has on your restaurant. For example, if you befriend the man of the grocery store, the more luxurious items he will have in stock, which will help you upgrade the recipes faster.

One of the things that will help out a lot is the store where they sell furniture. The furniture will have different effects, for example, there is an effect that will give you money for every customer that enters your store, and another that will give you restaurant experience, but there is also an effect for customers to be more patient. Of every effect there is, there is also a “super” variant which is just better than the regular one. With those items, you can customize your playstyle.

What I loved the most is that the game gave daily challenges. You can ignore them but they give points for which you can buy extra recipes and hats. Most of them are quite easy to do, so it doesn’t take much time but helps you out in the long run. I thought this was an awesome addition to spice things up a little bit.

The only thing I struggled with was if 2 customers sat at the same table, sometimes I gave the food to the wrong person while trying to give it to the right person. I know the devs are looking into making it more clear which customer you’ve highlighted, but what worked for me right now is standing behind the customer and then giving the food. Not intuitive but it worked like a charm.

A small thing I didn’t notice until the dev pointed it out is that the achievements give bonuses, but to get those you have to go to the achievement menu in the game and click on the unlocked achievements. I only learned about this after missing a few recipes while very close to the maximum restaurant level.

About the achievements, Rolling Hills has no missable achievements. most of them you just unlock for playing the game. I recommend picking up every soda can you find, but maybe wait with the recycling part until you have the daily challenge for doing so. There is an achievement for recycling 100 soda cans, but you’ll find those easily if you just pick them up while doing the rest.

Another thing to keep in mind is that you want to get every friendship to level 5 but if you get more experience than is needed for the current level, that experience is lost. So for level 1 you need 100 exp and for level 2 200, level 3 300 and so on. The amount of gold the activity costs is the amount of experience it gives. So you can plan the right activities to not waste money.

The achievement that will take the longest is getting all the recipes. You get a lot by just playing and befriending the people in Rolling Hills. There will also be a few available by the NPC that tell you about challenges a little later on in the game. The traveling merchant also has a bunch of recipes as well, so make sure you keep a bit of money for when she is in town to be able to buy a recipe. For this achievement, I would highly highly recommend stacking up on furniture with the charming stats, or even better the super charming stat, so you already get a bunch of exp for them to walk into the restaurant. For the last 2 hours, I just opened up my restaurant and let people in but didn’t serve them, with quite a lot of tables but otherwise just a bunch of furniture with the charming stats. I didn’t serve them so that the little helpers would just keep fiddling with the items that gave charming and keep giving a bunch of experience that way. I’m unsure if this was the fastest way to do it, but it was the most effortless way for sure. I did this on my Steam Deck because on PC it has to be the active screen for the game to run. A really helpful thing for this strategy is that the music chances if the day ends, so I grinded the last 2,5 levels this way while doing some work on my pc.

I give Rolling Hills: Make Sushi, Make Friends 4 out of 5 stars.

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This review for Rolling Hills: Make Sushi, Make Friends was written on 6 June 2024, based on the current Steam version of the game which has 12 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.

The key for this game was provided by Humble Games.

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