Ship, Inc. is a fun game in which you package webshop orders and sometimes clean or fix items. It is quite grindy to get all the achievements; there is one achievement that requires hard mode.



Approximate time to 100%: My guess would be 20h+, but I’m not there yet when writing this.
Estimated achievement difficulty: 4/10
Minimum number of playthroughs needed: 1, but I recommend two to just go for the house achievement on hard and play the rest in “relaxed” mode
Is there a good guide available: Yes, here: https://steamcommunity.com/sharedfiles/filedetails/?id=3508422173
Multiplayer achievements: No
Missable achievements: Kinda yes… If you count the hard mode achievement, but I would do that on a different run. I think that you also shouldn’t buy the divorce papers until you have unlocked the achievement for paying your bills daily for 15 days.
Grinding Achievements: Yes, completing 1k orders and playing 5 months are so grindy, as you can complete the rest in about a month in-game time.
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: A bit, as leveling up the companies requires finding those items, and finding the trophies involves luck, but I’m pretty sure you’ll complete those before getting even close to 1k orders or 5 months in-game time.
Does difficulty affect achievements: Yes, there is one achievement for hard mode
Unobtainable/glitched achievements: No
In “Ship, Inc.” it is your job to sort out the items for online orders, package them, and ship them, including adding the correct stickers like “fragile” or “flammable” on the boxes. You receive a few boxes (ranging from 1 to 3) with random items, and then you are given orders to find the correct items and package them. This kind of includes the whole process of making parcels for customers (speaking from real-life experience): choosing the right box size (and having the wrong one multiple times), finding the items, bubble wrapping fragile items, closing the box, and applying the stickers to the box. And at the end of the day, load them into the delivery truck to ship them. You will also encounter tasks to clean or fix items that are broken.
It has a very addictive game loop: during the day, you work, and then in the evening, you stock up on materials, buy other upgrades, or deposit your money into the bank after paying your bills, and then go to bed. It is also nice that you can buy upgrades to customize your workplace, like that mat on your workbank, the color of the package peanuts, or the color of the tape on the boxes. Such a small thing, but it gave me joy to be able to choose cheerful colors.
What I found a bit strange is that the boxes the items come in aren’t reused to ship items to customers. You will recycle them and receive a small amount of money for them, but reusing them would make much more sense. Another small thing, which I hope the developers can look into, is the ability to buy in bulk or completely stock up on materials with one button in the store. Some items you purchase in multiples, but the boxes and the stickers you buy one by one, which means a lot of clicking to stock up on them. And this is already such a mouse-heavy game.
Ship, Inc. reuses the artwork of the items from Lost But Found, which I don’t mind at all, as they are really cute. However, the games feel quite different to me. There, you have a time limit to find the items people are looking for; here, you also need to make the packages and apply the correct stickers. However, I did like that Lost But Found didn’t have any grindy achievements, let alone such a long one.
Speaking of the achievements, Ship, Inc. has a lot of great achievements that are fun to pursue. From failing an order completely, to buying all upgrades and even buy your house. It is nice that, for a while, there is always an achievement you’re close to and working toward. Unlocking achievements even gives you in-game money. I would highly recommend putting some money in the bank and buying the contract for 20% more income, as well as increasing the bank’s interest rate to 10%. Doing these things early makes it significantly easier to unlock achievements tied to those mechanics. Wait until you have unlocked the achievement for paying your bills daily for 15 consecutive days before buying the divorce papers.
There is an achievement for buying your house on hard difficulty. I would recommend doing this at a separate playthrough after finishing the rest (on relaxed or normal mode). As the road toward 1k orders and 5 months is so long, you probably don’t want to do that in such a stressful mode. Sadly, the game has only one save slot, so if you decide to do them on different modes, you have to finish one of those first before being able to do the other one.
I give Ship, Inc. 3.5 out of 5 stars. I enjoy it a lot, but I’ll take my time reaching 100% because the game is so mouse-intensive and lengthy.
This review for Ship, Inc. was written on 30 June 2025, based on the current Steam version of the game which has 49 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.