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Spirit Hunters: Infinite Horde Review

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Spirit hunters

Spirit hunters is such an enjoyable and addictive game that is inspired by Vampire Survivors. It is in early access and will get new achievements. The current ones take around 35 to 40 hours to unlock, no missable achievements.


This game is in early access and the developers are clear on wanting to add more achievements during Early Access, so a lot of things can change.

Approximate amount of time to 100%: around 35/40h
Estimated achievement difficulty: 2/10
Minimum number of playthroughs needed: 1
Is there a good guide available: No but you don’t need a guide. Info, where each monster is, would be nice, but I hope that kind of info will be added in-game
Multiplayer achievements: No
Missable achievements: No and I think the chance is almost zero it will get those types of achievements as one of the devs enjoys achievements himself and don’t like those on a personal level 😀
Grinding Achievements: Yes, at this moment it is quite a grind to get all the upgrades, but I have hopes that during EA there will be added more things to do in the meantime
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No
Unobtainable/glitched achievements: No

Spirit Hunters: Infinite Horde is such an enjoyable and addictive game that got its inspiration from Vampire Survival. When I first got it I played it for almost 20 hours in the span of 2 days. It can get a bit boring and semi when you put so many hours into it, but I just was addicted. I would suggest playing it in shorter periods so you don’t get burned out.

In Spirit hunters, you play as a character and fight hordes and hordes of monsters and try to stay alive as long as possible to beat an end boss at the end of the 15 minutes timer. Each run will take under 20 minutes and you start out a bit weak and will get stronger during a run but the monsters will also get stronger. During your runs, you will farm 3 types of currencies to upgrade your skills so you get stronger and stronger.

When you first start you have a choice between 2 characters, which have their own ability but also a different synergy with the different weapons, about that you also can choose with which weapon you want to start, so that is a bit different than it is in Vampire Survivor. you have a choice between 4 weapons at the start, but you’ll unlock a bunch more through a very large upgrade tree, although it is more of a web than a tree. There you will also find the option to unlock 2 more heroes. Each weapon you will find 3 times on the tree, to make it stronger, but the developers already said that they have bigger plans with those in the future.

Some weapons and upgrades feel clearly stronger than others, for example, I love the spikes weapons or the
tornado, those are very strong and crazy, just the way I love it. The bones upgrade was that way also but they turned it down a bit. I hope they won’t do that too many as I just love in this type of game the feeling of being overpowered. Not to the extent that the game becomes boring, but also not too balanced as the game is quite repetitive (which is totally normal for this type of game) and the feeling of being overpowered and how much loot you can get in a run is what makes it addictive and makes it feel rewarding. Some weapons I dislike are the scythe, as to me, it feels that you have to be too upfront with enemies to be good with this. I also do not like the shurikens at this moment, but that is mostly because one of the upgrades will make you throw more shurikens, which sounds good on paper, but it makes it worse in the actual game as your character seems to keep throwing it the way it started throwing them, even if there are no monsters there. So a shorter amount but just less downtime and more damage are the way to go with that weapon. Of the heroes, I dislike the guy that is slow but with a lot of health. He is just too slow and I never use him. The other 3 all feel right, just don’t like him, but this all is a personal preference.

The achievements of Spirit hunters are very straightforward. One of the developers enjoys hunting achievements himself and responded with a funny response when I asked if Spirit hunters would have missable achievements, so I would say the chance of that is almost zero! So Spirit hunters will be friendly toward achievement hunters, which feels fitting as the in-game characters know how it feels to hunt!

You’ll unlock the current achievements while playing the game and buying the different upgrades. For some upgrades, you have to kill a specific monster X amount of times. Here is where an in-game monster bestiary would come in handy, would also be fun to read some stats and find some backstory of the different monsters. But those upgrades help you to have a reason to play a specific map on a specific difficulty multiple times.

At this moment there is a bit of a gap between unlocking all the content and having collected all the currencies to buy all the upgrades, as there are a lot, but I expect that this gap will get smaller during this early access period.

Is this review TLTR? It comes down to this: Spirit Hunters is a very addictive and fun game, but it may get a little more crazy/ overpowered in my opinion, as that is what makes this type of game even better and would let the grind for the upgrades feels a little less grindy. Absolutely worth buying, especially at this low price!

Creature Cauldron Games

Creature Cauldron Games

This review for Spirit Hunters: Infinite Horde was written on 25 May 2022, based on the current Steam version of the game which has 41 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.

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