Combine an awesome-looking roguelite game with Super Smash Brothers and you get this addictive and great game. It is in Early Access, so more achievements will be added later on. Spiritfall has no missable achievements.
Approximate amount of time to 100%: Currently around 2/3h, the game is in Early Access and more content will be added later on
Estimated achievement difficulty: 3/10
Minimum number of playthroughs needed: 1. probably more as it is a rogue-lite 😛
Is there a good guide available: No, but you don’t need a guide
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No, you can turn the accessibility options on to make the game easier
Unobtainable/glitched achievements: No
I was quite intrigued by the artwork for this game. Those spirits look amazing and I love roguelites as you can get better by getting experience and not just “have to get gut”. I was a bit scared because on Steam Spiritfall has the tag “Difficult” and I normally stay away from those games as I know about myself that I’m not that good and don’t have the patience to get good. Gladly the developer could tell me that the game isn’t that hard and that they added accessibility options to make it a lot easier for those people that prefer it that way.
I’m so glad I tried out Spiritfall as it is a lot of fun! Think about your regular 2D rogue-lite but then add a bit of the combat from super smash brothers to it. There are even bonus stages that really mimic the mechanics of the well-known Mario fight game against an AI enemy.
I read comments online about this game is so short, and yeah technically if you’re just good at this the game can be beaten within 30 minutes to an hour, but the devs are clear that it is in early access and have a roadmap that shows new content will be added later on. I needed around 3h to beat the game, and for it to be that short I needed quite a lucky run with getting offered great upgrades that worked well together. Otherwise, I would have easily spent another ~2h before unlocking all the current achievements.
There are 3 different weapons currently in the game, and they all fight quite differently. I preferred the fists myself, but there is also a hammer and a bow. You’ll upgrade those weapons, but there are also 2 other currencies with which you get more passive buffs and more items added to the world. You’ll go from stage to stage and you can select the next stage on a grind, which reminds me of Slay the Spire.
There are currently 10 achievements, and none of them are missable. Later on, there will be added more as more content is added to the game. Gladly none of the achievements are missable. I’m looking forward to coming back to Spiritfall in a while to see what the devs added as I had so much fun and it was addictive, which in my book is a good thing. If I want to keep going back to a game run after run then I clearly enjoy the game a lot.
This review for Spiritfall was written on 6 April 2023, based on the current Steam version of the game which has 10 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.