Submerged: Hidden Depths is such an enjoyable and beautiful-looking adventure game. There is no combat, but you’ll explore and climb through beautiful environments. No missable achievements and takes around 9h to 100%
Approximate amount of time to 100%: 9h
Estimated achievement difficulty: 2/10
Minimum number of playthroughs needed: 1
Is there a good guide available: Yes, Csontzuzo from “Avarage Achievement hunter” made this guide
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No difficulty option
Unobtainable/glitched achievements: No
Submerged: Hidden Depth is a sequel to an already really enjoyable game but this one is even better. The game felt more fun and it looks and sounds so so much better than the first one in this series. You play as a brother and sister that try to save the world from a “sad” plant. There are no enemies in this game but you’ll explore and climb on all kinds of obstacles. The game has the option ( which is on when you first start the game) to highlight areas you can interact with red, to make it easier to know where to go.
I only have one con and that is that the game had a lot of stutters for me. Like once every 2 to 3 minutes or so. I couldn’t find any pattern why the game did that and turning on VSYNC or lowering the graphics didn’t help. Gladly there is no combat in this game, so it wasn’t that bad but it sucks for such a beautiful-looking game.
Submerged: Hidden Depths has no missable achievements. There are a lot of collectibles and I would suggest exploring everything you can when you’re close to it, but don’t worry about missing out on anything as there is a free roam option after you finish the game.
This review for Submerged: Hidden Depths was written on 20 March 2022, based on the current Steam version of the game which has 14 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.