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Sword of the Necromancer Review

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Sword of the Necromancer

Sword of the Necromancer is a very enjoyable dungeon crawler rogue-lite. A unique twist is that you have the ability to revive monsters that join your team. No missable achievements and takes around 12h to complete this game.

Steam
Xbox
Playstation

Approximate amount of time to 100%: 12h
Estimated achievement difficulty: 4/10
Minimum number of playthroughs needed: 1
Is there a good guide available: I wrote a guide. I hope it is helpful. You can find it here
Multiplayer achievements: Yes, 1 achievement requires you to have a second controller to just start the dungeon as a multiplayer run, you don’t need to complete it.
Missable achievements: No
Grinding Achievements: No
DLC-Only achievements: No
Time-gated achievements: No
RNG-achievements: You need a little bit of luck with finding all the weapons and the different monsters
Does difficulty affect achievements: No, I recommend playing it with easier settings on, will explain more below.
Unobtainable/glitched achievements: No

Sword of the Necromancer is a very enjoyable dungeon crawler rogue-lite about two girls going on a pilgrimage, which doesn’t go as planned.. Tama is a former thief and is the bodyguard of high priestess Koko who wants to see the world to understand all the things see have read in books. Something terrible happens and Koko dies, but you remember a story about the necromancer who can revive people from the dead and decide to pay him a visit so he can revive Koko.

I really did enjoy this rogue-lite, what makes it special is that you have the ability to revive monsters to fight for you in the dungeon. You can’t do this endlessly because you only have 4 active slots and 4 backpack slots. In those slots, you also store your weapons, potions, and trinkets, next to your summons. There is also a big chest to store those items in as well, but you don’t have access to that all the time. Earlier reviews might tell you about not enough slots, and that is because during the release of this game there only was the chest and the 4 active slots, but the developer listened to the feedback players gave and added the 4 backpack slots. It is still sometimes hard to have to not pick something up or to destroy something, but that is part of the game. Another thing the developer is picking up on is that you don’t get many materials, in an upcoming update you will get more materials in the main game as well as there will be an extra mode available that will help you out with finding materials.

The game starts out quite challenging, but after a few times dying you get new options in the options menu when in the altar, here you can change the difficulty as well as turning the setting on that you don’t lose your experience or your items when dying, and that the dungeon not always put you back at floor 1. Because of these settings, the game is very doable, and I really love that the developer added them for those that like to keep most of their progression.

None of the achievements in Sword of the Necromancer are missable. I would suggest always pick up a new type of weapon when you can and kill 2-3 monsters with it, for the achievement that you need to find all the different types of weapons as well as killing an enemy with every type. Those achievements might only unlock in the altar. A lot of the weapon types you can also acquire through IR codes. Those are codes you can activate in the game to get items/summons and weapons. You find them all on their discord server, but when you google on pictures for this you also find most of them. This is also quite handy for the achievement to reflect a magic attack since there is an IR code for a shield with the “mirror” ability. It is also how I got the weapon I was missing for the achievement for having all the weapons.

Another thing you mind want to keep an eye on is that you have to summon every possible monster, so when you kill a new type, always revive it and summon it. A few of the monsters require some RNG to show up, I can think of 2 on the later levels that I didn’t see so much. There is also an achievement for leveling up 5 different types of summons, I did this on the first and second floor with the setting to recall your summons from everywhere and babysit them very close. When they did get low at health, I went back to the altar, and put them in the chest, and got them out again. They get full health when putting them in there. Don’t worry about this achievement early on, you can’t miss it.

A lovely game, which I suggest you just enjoy while playing through for the first time. Try to focus on leveling up, since that helps out a lot, and if you can get the chance to equip the item which makes that dashes don’t cost souls, it is very helpful. I also put an exp bonus on that item, but that is just for optimizing how fast you get through the game.

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This review for Sword of the Necromancer was written on 9 May 2021, based on the current Steam version of the game which has 26 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.

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