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Trifox Review

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Trifox is a great 3D platformer that gives you the option between 3 classes, but you can combine skills from each class to really customize your skillset. No missable achievements and takes around 8h to complete.


Approximate amount of time to 100%: 8h
Estimated achievement difficulty: 3/10
Minimum number of playthroughs needed: 1
Is there a good guide available: I wrote the following achievement guide which also includes all the locations for the gems.
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: Not really, most you’ll have unlocked before finishing the game
DLC-Only achievements: No
Speedrun achievements: Yes, kinda. You have to complete all the levels in under 3h, but you can go back into a level to improve your time
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No, you can play on the easiest difficulty and still unlock every achievement
Unobtainable/glitched achievements: No

Trifox is a lovely 3D platformer that feels like a mix between Crash Bandicoot (especially the level selection screens) and Ratchet & Clank. You can choose between 3 character types (Warrior, Mage, Technician) but can buy skills from each skill tree, so you aren’t locked at all to the class you choose and can build a nice combo between the characters’ abilities. The class doesn’t have an impact on your health/defense or attack.

I did go for the technician as it felt like something special that you don’t see in other games. I also loved that I could plant some turrets on the ground and let them do the work for me. It is a bit more of a lazy playstyle I guess, but I loved it! I only played a bit with the skills from the other classes for some of the achievements but preferred the technician skills by a mile.

It might take a little bit of time to get used to the movement in Trifox. It felt a bit like the character is heavy, not sure how to explain it well but in some platformers, the character feels as light as a feather and in others, it feels like the character is heavy. In this one, it feels like the character is heavy, maybe even a tiny bit sluggish/clunky. Nothing too bad and you can get used to it very quickly, it just took me a little bit of time.

Another small thing that I mostly noticed by playing through levels multiple times, is that I wish you could skip cutscenes. Some I had seen already multiple times and didn’t want to watch again. Gladly they are short so it doesn’t take too much time.

The achievements in Trifox are very straightforward and nothing is missable. You can play through levels again to collect the collectibles, or record a better time to work towards the “under 3h checkpointed time”. What is even nicer is that when you pick up a collectible, aka a gem, the game saves. So you can just pick up the one you missed and then leave the level. It has achievements for picking up X amount of coins or killing X amount of enemies. Some achievements you might have not unlocked after getting everything else, but I don’t think it will take too long. I can’t say this with certainty as I needed a lot of time to find the collectibles but by the time you read this, there are different guides online to make it a lot easier to find them. To get the checkpoint time lower, I can only advise that in most cases you don’t have to kill the enemies, it might be faster to just run past them when the game allows that. It isn’t too bad, I ended up with a time of 2h and 35 minutes.

Big Sugar

Glowfish Interactive

This review for Trifox was written on 10 Oktober 2022, based on the current Steam version of the game which has 46 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.

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