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Undead Horde 2: Necropolis Review

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Undead Horde 2: Necropolis

Undead Horde 2: Necropolis is such a great game in which you control a bunch of minions to do the work for you! In 0.7.13 it has 1 missable and grindy achievement that will not be missable and grindy anymore later on. 5,5h to 100%.


Approximate amount of time to 100%: 5,5h
Estimated achievement difficulty: 2/10
Minimum number of playthroughs needed: 1
Is there a good guide available: No but you don’t need a guide
Multiplayer achievements: No
Missable achievements: Yes, at this phase of early access 1 achievement is missable, read more about this at the bottom of this review
Grinding Achievements: Yes, at this phase of early access 1 achievement can be grindy, read more about this at the bottom of this review
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No difficulty setting
Unobtainable/glitched achievements: No

I am a big fan of Undead Horde, so I was very hyped when I learned this title would come out and I’m not disappointed. It feels more of the same, but you can see it will be much more than the previous title in the series.

In undead Horde 2 you command a bunch of minions. At first, those are basic warrior skeletal, but you’ll unlock more types, animals, magic users, rangers, etc. You can have a specific amount active at one point, and that has a maximum of 5. you can select which types from the types you have unlocked in your hub world, aka the city you’re rebuilding. I have said this in other reviews of this type of game before, but I’m such a big fan of the “control minions and let them do the work” type of games (Aka Pikmin/Overlord to name 2 well-known games).

Another thing that I like so much about this game does it give you multiple questlines at once but makes it clear on the map where each quest’s next step is, so you’re not endlessly searching how to progress a specific quest, but also gives you the choice between different quests to focus on next. It also feels great to be able to clear maps, if you have destroyed all the units and houses that spawn units on a map, the map is cleared and you get a bonus. This is great for my brain which loves to complete things.

Exactly this option to completely clear maps is what makes one of the achievements missable in this phase of Early Access (0.7.13) but which won’t be missable when more content is released. For one of the achievements you need to get a building to level 3, but to be able to do that you need to be level 9. And if you cleared all the maps currently available you can’t grind experience. Later on, there will be a lot more maps, which is why it only is a missable achievement if you want to unlock all the achievements in this stage of Early Access. I was level 7 when I had unlocked all the other achievements, gladly I had one map with a lot of houses not cleared (the murder cape location, quite a fitting name for what followed next :P). That is where I spend 1,5h grinding enemies to get enough money (50k) but mostly to get enough experience to get to level 9. I remember there was a map with a lot of houses on the northeast side of the map, that one might be easier to grind on, but this map was fin with the camps at the top right. I used only melee minions to be sure I could instantly call them back if they even dare to look at a house :D.

I’m looking forward to the full version of Undead Horde 2: Necropolis, as I can only imagine which crazy things they will add to this wonderful game.

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This review for Undead Horde 2: Necropolis was written on 10 Decembero 2022, based on the current Steam version of the game which has 13 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.

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