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WitchHand Review

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I love this game. It is a bit like Stacklands but so much more theme and I love the artwork! Hunting down all the achievements takes around 9 hours. It is highly recommended to regularly back up your save file.


Approximate amount of time to 100%: 9h
Estimated achievement difficulty: 2/10 with save file “cheat”
Minimum number of playthroughs needed: 1 and have to start a new run with the other 2 characters, but you’ll be able to unlock those achievements within minutes of a new run.
Is there a good guide available: I wrote this achievement guide
Multiplayer achievements: No
Missable achievements: Hard question since you lose all your progress after dying, but as long as you back up your save file regularly, nothing is missable.
Grinding Achievements: A little bit, but if you wait with them till the end, it gets much easier if you don’t already have them by then.
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No, you can use the peaceful setting, but some achievements require enemies. There are also a bunch of other settings to make the game easier or harder, those can be found in the advanced settings before you start a new game.
Unobtainable/glitched achievements: No

Wow, I’m blown away by how much fun WitchHand is. I love all the games made by this developer so far: Lost Nova, Mechanibot, and I’m so glad he didn’t break that streak (yet, and hopefully never will)!

This game is a lot like Stacklands, where you stack cards to combine them into something new. But in this game, the theme is witches and magic. The developer did such an awesome job with the artwork, it looks magical. The style fits the theme so well and I’m glad he went for the magical theme.

Before I started playing this I was a bit scared. Am I smart enough and organized enough to play a game that has more in it than Stacklands has? And I can say that sometimes my playing field was a mess, but nothing I couldn’t clean up. So yeah I’m smart enough and organized enough to be able to play this, as it has spells later on to help you organize things, and the game isn’t hard to understand or to master (until that last encounter, that one is a challenge for sure).

The achievements are what makes sense in a game like this. some might be a bit grindy but before you reach the ending you’ll have unlocked most of them and some others have become so much easier to grind out. The scariest thing is that when you die in a run, you lose your progress and have to start all over again. if you lost by mere seconds, it is worth it to not start a new run but to choose “quit” when the pop-up comes up and go back to your save files. However, i would highly recommend just backup your save file regularly while playing through WitchHand so you don’t lose too much if you die.

Jon Nielsen

Jon Nielsen

This review for WitchHand was written on 17 January 2024, based on the current Steam version of the game which has 36 achievements at the time of writing this review. This information can be outdated, for example, when the developer adds or removes achievements or releases (new) DLC.

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